Year 9 Computing
Term 1 - Computing for Businesses
T1 L1 - Baseline assessment
T1 L2 - HTML and CSS eportfolio
T1 L3 - Features and purposes of computing devices
T1 L4 - Assistive technologies
T1 L5 - Client-server-model
T1 L6 - Searching for information: Search engines
T1 L7 - Copyright & Dataprotection
T1 L8 - End of unit assessment
Term 2 - Programming with Python
T2 L1 - Python recap and negation
T2 L2 - Sub-solution using procedures and functions
T2 L3 - Writing pseudocode
T2 L4 -Selection statements
T2 L5 - Iteration
T2 L6 - Data types and structures
T2 L7 - Assessment lesson - Vending machine
Term 3 - Representation of Data in a Computer System
T3 L1 - Boolean Logic
T3 L2 - Characters
T3 L3 - Images
T3 L4 - Sound
T3 L5 - Instructions
T3 L6 - Assessment
Term 4 - Computing hardware and software
T4 L1 - von Neumann Architecture
T4 L2 - Fetch-execute cycle
T4 L3 - Addressable memory - LMC
T4 L4 - Low level programming - LMC
5. Processing - LMC
6. Input and Output - LMC
7. Hardware
8. What is software?
9. Types of software
Term 5 - Databases with SQL
T5 L1 - introduction to database design
T5 L2 - Introduction to SQL
T5 L3 - Updating and deleting records
T5 L4 - Searching and Sorting data
T5 L5 - Introduction to relational databases
T5 End of Term Assessment
Term 6 - Game design with Stencyl
T6 L1 and L2 - Introduction to Stencyl
T6 L3 - Planning your game
T6 L4 - Designing your game
T6 L5 onwards - Creating your game
T6 Peer Assessment
T6 End of term Assessment
Space Invaders
Edmodo
WPSC Home
IT Home
Cyber-bullying
In this term you will learn about how games are designed using Stencyl. You will also be creating your own game based around one of the Computing topics you have learnt about this year.